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fission-src/README.md
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2016-11-17 16:22:10 -08:00

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Fission: Serverless Functions for Kubernetes
============================================
Fission is a fast serverless framework for Kubernetes with a focus on
developer productivity and high performance.
Fission operates on _just code_: Docker and Kubernetes are abstracted
away under normal operation, though you can use both to extend Fission
if you want to.
Fission is extensible to any language; the core is written in Go,
language-specific parts are isolated in something called
_environments_ (more below). Fission currently supports NodeJS and
Python, with more languages coming soon.
### Performance: 100msec cold start
Fission maintains a pool of "warm" containers that each contain a
small dynamic loader. When a function is first called,
i.e. "cold-started", a running container is chosen and the function is
loaded. This pool is what makes Fission fast: cold-start latencies
are typically about 100msec.
### Kubernetes is the right place for Serverless
We're built on Kubernetes because we think any non-trivial app will
use a combination of serverless functions and more conventional
microservices, and Kubernetes is a great framework to bring these
together seamlessly.
Fission Concepts
----------------
A _function_ is a piece of code that follows the fission function
interface.
An _environment_ contains the language- and runtime-specific parts of
running a function. Fission comes with NodeJS and Python
environments; you can also extend environments or create entirely new
ones if you want. (An environment is essentially just a container
with a webserver and dynamic loader.)
A _trigger_ is something that maps an event to a function; Fission
supports HTTP routes as triggers today, with upcoming support for
other types of event triggers, such as timers and Kubernetes events.
Fission 101
-----------
```bash
# Add the stock NodeJS env to your Fission deployment
$ fission env create --name nodejs --image fission/node-env
# A one-liner that prints "hello world"
$ echo 'module.exports = function(context, callback) { callback(200, "Hello, world!\n"); }' > hello.js
# Upload your function code to fission
$ fission function create --name hello --env nodejs --code hello.js
# Map GET /hello to your new function
$ fission route create --method GET --url /hello --function hello
# Run the function. This takes about 100msec the first time.
$ curl http://$FISSION_ROUTER/hello
Hello, world!
```
Running Fission on your Cluster
===============================
### Setup Kubernetes
You can install Kubernetes on your laptop with minikube: https://github.com/kubernetes/minikube
Or, you can use Google Container Engine's free trial to get a 3 node cluster.
### Verify access to the cluster
```
$ kubectl version
```
### Get and Run Fission
If you're using GKE, use the fission.yaml unmodified. If you're using
minikube, change all instances of LoadBalancer services to NodePort.
```
$ curl http://fission.io/fission.yaml | kubectl create -f -
$ kubectl --namespace fission get services
```
Save the external IP addresses of controller and router services in
FISSION_URL and FISSION_ROUTER, respectively. FISSION_URL is used by
the fission CLI to find the server. (FISSION_ROUTER is only needed
for the examples below to work.)
### Install the client CLI
```
$ curl http://fission.io/fission > fission
$ chmod +x fission
$ sudo mv fission /usr/local/bin/
```
### Run an example
```
$ fission env create --name nodejs --image fission/node-env
$ echo 'module.exports = function(context, callback) { callback(200, "Hello, world!\n"); }' > hello.js
$ fission function create --name hello --env nodejs --code hello.js
$ fission route create --method GET --url /hello --function hello
$ curl http://$FISSION_ROUTER/hello
Hello, world!
```
Compiling Fission
=================
[You only need to do this if you're making Fission changes; if you're
just deploying Fission, use fission.yaml which points to prebuilt
images.]
You'll need go installed, along with the glide dependecy management
tool. You'll also need docker for building images.
The server side is compiled as one binary ("fission-bundle") which
contains controller, poolmgr and router; it invokes the right one
based on command-line arguments.
To build fission-bundle: clone this repo, then from the top level
directory:
```
# Get dependencies
$ glide install
# Build fission server and an image
$ pushd fission-bundle
$ ./build.sh
# Edit push.sh to point to your registry
$ $EDITOR push.sh
$ ./push.sh
$ popd
# To install, update fission.yaml to point to your compiled image
$ $EDITOR fission.yaml
$ kubectl create -f fission.yaml
```
If you're changing the CLI:
```
# Build Fission CLI
$ cd fission-cli && go install
```
Status
======
Fission is in early alpha. Don't use it in production just yet.
We're looking for developer feedback -- tell us which languages you
care about, what use cases you might use it for, and so on.