Build server and client for environments. This build server will run inside environment builders and invoke environment-specific scripts for doing builds. It provides a uniform language-independent API for builds to the fission build manager. The change also includes an implementation of a builder for Python -- this "builder" acts on requirements.txt and runs `pip install` to collect all function deps.
57 lines
1.2 KiB
Go
57 lines
1.2 KiB
Go
/*
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Copyright 2016 The Fission Authors.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package client
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import (
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"bytes"
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"encoding/json"
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"net/http"
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"strings"
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"github.com/fission/fission"
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builder "github.com/fission/fission/builder"
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)
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type (
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Client struct {
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url string
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}
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)
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func MakeClient(serverUrl string) *Client {
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return &Client{
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url: strings.TrimSuffix(serverUrl, "/"),
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}
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}
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func (c *Client) Build(req *builder.PackageBuildRequest) error {
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body, err := json.Marshal(req)
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if err != nil {
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return err
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}
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resp, err := http.Post(c.url, "application/json", bytes.NewReader(body))
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if err != nil {
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return err
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}
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defer resp.Body.Close()
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if resp.StatusCode != 200 {
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return fission.MakeErrorFromHTTP(resp)
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}
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return nil
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}
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