Files
fission-src/pkg/executor/fscache/queue.go
T
715ef8267e Improve poolmanager concurrency handling with virtual capacity (#2737)
* add functionality to wait for specialization by keeping track of incoming requests
* format executor package
* fix required capacity to specialise new pod condition
* move handling concurrency logic into pool cache from executor
* remove unused methods and structs
* implement queue in to store the svc wait
* create a queue struct and its methods to handle concurrent inputs
* use newly created queue to store waiting for svc requests
* add waiting requests in queue and use them when a svc is ready
* set function to request in queue if the context is still alive
* remove concurrency approach to set svc for waiting requests
* update the active requests whenever requests from pool are assigned a svc
* add doc to define why the conditions exist
* remove unwanted params in strcut and clean up code
* set error while getting svc value if sum of specialization in progress and specialized is only more than concurrency limit
* remove duplicate functions and unnecessary values in struct
* close svc channel on set value and create constants for default concurrency and rpp
* get next value in queue in case context is timed out for fetched value
* remove specializationInProgress counter from pool cache
* return in case the queue is empty wihle setting func to svc
* test getSvcVaue and setSvcValue in poolcache
* add unit tests for GetConcurrent and GetRequestsPerPod methods
* reorder imports
* add fuzzy testing for getSVCValue and setSVCValue in poolcache
* restructure go mod file and update pool cache test cases
* Add tests and bug fixes
* refactor code and add test cases
* add svcWaiting check while setting svc value

---------

Signed-off-by: Sanket Sudake <sanketsudake@gmail.com>
Co-authored-by: Sanket Sudake <sanketsudake@gmail.com>
2023-03-30 20:19:51 +05:30

46 lines
617 B
Go

package fscache
import (
"container/list"
"sync"
)
type Queue struct {
items *list.List
mutex sync.Mutex
}
func NewQueue() *Queue {
return &Queue{
items: list.New(),
}
}
func (q *Queue) Push(item *svcWait) {
q.mutex.Lock()
defer q.mutex.Unlock()
q.items.PushBack(item)
}
func (q *Queue) Pop() *svcWait {
q.mutex.Lock()
defer q.mutex.Unlock()
item := q.items.Front()
if item == nil {
return nil
}
q.items.Remove(item)
svcWait, ok := item.Value.(*svcWait)
if !ok {
return nil
}
return svcWait
}
func (q *Queue) Len() int {
q.mutex.Lock()
defer q.mutex.Unlock()
return q.items.Len()
}