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Fission: Serverless Functions for Kubernetes
Fission is a fast serverless framework for Kubernetes with a focus on developer productivity and high performance. See http://fission.io for more.
Fission operates on just code: you don't deal with Docker or Kubernetes, they're abstracted away.
We're built on Kubernetes because we think any non-trivial app will use a combination of serverless functions and more conventional microservices, and Kubernetes is a great framework to bring these together seamlessly.
Fission maintains a pool of "warm" containers that each contain a small dynamic loader. When a function is first called, i.e. "cold-started", a running container is chosen and the function is loaded. This pool is what makes Fission fast: cold-start latencies are typically about 100msec.
Fission is extensible to any language. It currently supports NodeJS and Python, with more languages coming soon.
Fission Concepts
A function is a piece of code with an entry point.
An environment is a container with a webserver and dynamic loader for functions. Today, Fission comes with NodeJS and Python environments and you can also add your own. So for example if you want to add some binaries to your Python image and call them from your code, you can edit the Python environment's Dockerfile, rebuild it, and add it to Fission.
A trigger is something that maps an event to a function; Fission supports HTTP triggers today, with upcoming support for other types of event triggers.
Running Fission on your Cluster
Setup Kubernetes
You can install Kubernetes on your laptop with minikube: https://github.com/kubernetes/minikube
Or, you can use Google Container Engine's free trial to get a 3 node cluster.
Verify access to the cluster
$ kubectl version
Get and Run Fission
If you're using GKE, use the fission.yaml unmodified. If you're using minikube, change all instances of LoadBalancer services to NodePort.
$ curl http://fission.io/fission.yaml | kubectl create -f -
$ kubectl --namespace fission get services
Save the external IP addresses of controller and router services in FISSION_URL and FISSION_ROUTER, respectively. FISSION_URL is used by the fission CLI to find the server. (FISSION_ROUTER is only needed for the examples below to work.)
Install the client CLI
$ curl http://fission.io/fission > fission
$ chmod +x fission
$ sudo mv fission /usr/local/bin/
Run an example
$ fission env create --name nodejs --image fission/node-env
$ echo 'module.exports = function(context, callback) { callback(200, "Hello, world!\n"); }' > hello.js
$ fission function create --name hello --env nodejs --code hello.js
$ fission route create --method GET --url /hello --function hello
$ curl http://$FISSION_ROUTER/hello
Hello, world!
Compiling Fission
[You only need to do this if you're making Fission changes; if you're just deploying Fission, use fission.yaml which points to prebuilt images.]
You'll need go installed, along with the glide dependecy management tool. You'll also need docker for building images.
The server side is compiled as one binary ("fission-bundle") which contains controller, poolmgr and router; it invokes the right one based on command-line arguments.
To build fission-bundle: clone this repo, then from the top level directory:
# Get dependencies
$ glide install
# Build fission server and an image
$ pushd fission-bundle
$ ./build.sh
# Edit push.sh to point to your registry
$ $EDITOR push.sh
$ ./push.sh
$ popd
# To install, update fission.yaml to point to your compiled image
$ $EDITOR fission.yaml
$ kubectl create -f fission.yaml
If you're changing the CLI:
# Build Fission CLI
$ cd fission-cli && go install
Status
Fission is in early alpha. Don't use it in production just yet. We're looking for developer feedback -- tell us which languages you care about, what use cases you might use it for, and so on.