This contains a few different builder manager fixes:
* Update the zip file structure to avoid an extra subdirectory
* Annotate packages with what functions are using them
* Only trigger builds when there is no deployment archive
* Python environment loadpath bugfixes
* Other bugfixes
Switch Fission's storage over to the new CustomResourceDefinitions, from the deprecated ThirdPartyResources. This allows us to be compatible with Kubernets 1.8 and onwards.
This also adds a CLI tool for dumping state from an old fission version and restoring state into new CRDs.
The storage service is unaffected by this change.
closes#319
* Make default node-env use alpine, and support separate debian env. List envs in documentation.
* Copy ONBUILD base image commands into node Dockerfiles
* Copy more commands from onbuild image
* Tidy dockerfiles
This change orchestrates function builds.
Environments (in v2) define a builder image, just like they do a runtime image. The builder image contains a build script that's invoked with source and deployment paths (as env vars).
The buildermgr watches for environments with build images defined, and creates build deployments and services.
Functions can define source and deployment. Buildermgr watches for functions with source code (and build status == pending) and invokes the environment's builder when appropriate. It captures logs from the build and sets the build status (success/failure) and build lots into the PackageStatus.
Since `mz` has already bumped for several times without
breaking change, it's better to follow the updates.
```console
$ npm outdated
Package Current Wanted Latest Location
mz 2.1.0 2.1.0 2.7.0 fission-nodejs-runtime
```
Fixes: https://github.com/fission/fission/issues/167
Introduce _Archives_ as a type to reference arbitrary blobs.
_Packages_ are a pair of Source and Deployment archives. Packages have an environment reference.
Functions reference a package. Multiple functions can reference the same package.
Fetcher now uncompresses archive files.
This is triggered by automatically detecting the file format, although maybe we should make that explicit or at least move the detection into the client.
Build server and client for environments.
This build server will run inside environment builders and invoke environment-specific scripts for doing builds. It provides a uniform language-independent API for builds to the fission build manager.
The change also includes an implementation of a builder for Python -- this "builder" acts on requirements.txt and runs `pip install` to collect all function deps.
A very rudimentary storage service for archives larger than what can
fit in TPR/CRD resources. The library used allows for using local
files, AWS S3, or other cloud storage APIs. For now only local paths
are set up.
The storage service doesn't know anything about functions or packages;
it can be used for arbitrary archives.
There's no CLI integration yet.
Split out the Package type into a first class Kubernetes resource. Before this change, packages were implicitly tied to functions.
This wasn't ideal because:
* Functions will need to share packages
* A package storage system may be more generally useful than just
functions (for example, for storing static assets)
This change does the following:
* Updates the fission and tpr types to add a new Package and PackageSpec. It also creates a PackageRef type, and a FunctionPackageRef type. The PackageRef simply references a package, but the FunctionPackageRef includes the name of a function within the package. This allows us to share packages between different functions.
* Updates fetcher and other components for first-class packages
* Allows customization of fetcher image pull policy in the helm charts
This changes the core fission function, environment and trigger types. It also changes Fission's storage to use ThirdPartyResources.
- Functions are now specified by packages. Functions can also have both source and deployment packages. A package can be specified by a literal, or by a URL.
- Environments have a build and runtime component.
- Triggers reference functions by a FunctionReference. This is a layer of indirection between triggers and functions, and will allow things like incremental function upgrades in future releases.
See Documentation/wip/env-v2.md for design discussion about points 1 and 2.
Changes:
* V2 Types
All types now have a spec, following the pattern of K8s objects.
Functions now have source and deployment packages. A Package can be
specified by literal, or by URL.
Environments now have a builder and runtime component.
All triggers use a new FunctionReference to specify the function. This
for now only uses a function name, but in the future can be extended
to be more flexible.
A new FunctionLoadRequest type is added for specialization requests to
the environment runtime.
* TPR types, TPR init code, and a "fission client"
Implements TPR types using the spec types in fission/types.go.
Adds code for adding creating TPR types, and convenient types for crud
operations on each of our resource types.
Adds code for connecting to K8s API and configuring a REST client with
fission types set up.
* Change old stateful controller into a thin apiserver
This apiserver is now simply a stateless api layer on top of the TPR
types. At the moment it doesn't do anything that couldn't be done by
simply talking to the TPR types. In the future we can have better
validation and potentially some higher level APIs (like versioning for
example) in here.
* Split controller client into files and update for v2 types.
* Update CLI for v2 types.
As far as possible we keep the CLI flags the same. We'll have to add
flags for source/deploy packages and builder/runtime
environments. That will come in the next change.
* Update poolmgr and fetcher for v2 types.
Also adds a poolmgr_test.
* Update router for new types.
Also adds a function reference resolver, which separates out the job
of resolving a FunctionReference to a function.
* Update kubewatcher and timer for v2 types.
* Update Message Queue trigger type for v2 types.
* Minor odds and ends.
* Fission bundle CLI updates
Remove controllerUrl flag, since we don't need it any more.
* Remove etcd deployment (replaced by storing state in TPR)
Also update the poolmgr commandline, and use an env var for the
fetcher image URL.
* Explicit ChecksumType and consts
* Clarify separation of environment interface types
* include path parameters in params hash for ruby environment
* Improve code organization and documentation for ruby environment.
* Document Ruby examples
Minimal golang runtime.
Functions are built as Go plugins, and the plugin is uploaded to fission.
See `environments/go/README.md` for instructions and `examples/go` for a usage example.
For now, we're re-using the 'code' field of the function to store the binary plugin. With v2 environments, this will be stored separately as a binary package.
Upgrades the node environment to NodeJS 7.6.0. Functions can now use async/await and promises; they can return a promise instead of using a callback. The change preserves compatibility with the callback style.
* Upgrade node environment to Node.js 7.6.0+
* Bump package version
* Preserve compatibility for callbacks
* Cleanup
* Re-add hello callback example
* Make sure not returning won't blow everything up
* Update stock example with request promise
* Cleaned up project.json
* Updated README with example on how to deserialize json request body
* Added reference to System.Runtime.Serialization.Json as this would seems a common usage
* Added C# example files to the /Examples directory
* Add initial support for PHP7
* Update PHP env with now an PSR3 logger (Monolog). Now you can also create a handler function with PSR7 Http message and PSR3 logger in parameter.
* Add examples for PHP7 environement
* For development you can create a function in this path /app/userfuncdev.php it will be loaded
* Switch to alpine base image
* handler now receive an array with request, response and logger object
Added FissionContext class
Changed name on both class and function for input code to avoid namespace clashes when adding FissionContext
Updated README
Added section on how to develop/debug the code to README, might be obvious for some but not all
Changed code input from static function to method