Added basic logging, just a facade for now
Added FissionContext class Changed name on both class and function for input code to avoid namespace clashes when adding FissionContext Updated README Added section on how to develop/debug the code to README, might be obvious for some but not all Changed code input from static function to method
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@@ -12,19 +12,22 @@ One workaround for this would be to add the references to this project's
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project.json file and rebuild the container.
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The environment works via convention where you create a C# class
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called Fission which has a static method named Run taking a single
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parameter, a dictionary containing any querystring parameters.
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called FissionFunction which has a method named Execute taking a single
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parameter, a FissionContext object.
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The FissionContext object gives access to the arguments and other items
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like logging. Please see FissionContext.cs for public API.
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Example of simplest possible class to be executed:
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```
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using System;
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using System.Collections.Generic;
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using Fission.DotNetCore.Api;
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public class Fission {
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public static string Run(Dictionary<string, object> args) {
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return null;
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}
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public class FissionFunction {
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public string Execute(FissionContext context) {
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return null;
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}
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}
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```
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@@ -96,12 +99,14 @@ Secondly you need to create a file /tmp/func.cs containing the following code:
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```
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using System;
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using System.Collections.Generic;
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using Fission.DotNetCore.Api;
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public class Fission {
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public static string Run(Dictionary<string, object> args) {
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return (string)args["text"];
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}
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public class FissionFunction
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{
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public string Execute(FissionContext context){
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context.Logger.WriteInfo("executing.. {0}", context.Arguments["text"]);
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return (string)context.Arguments["text"];
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}
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}
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```
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### Run the example
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@@ -132,14 +137,15 @@ Secondly you need to create a file /tmp/func.cs containing the following code:
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```
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using System;
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using System.Collections.Generic;
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using Fission.DotNetCore.Api;
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public class Fission {
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public static string Run(Dictionary<string, object> args) {
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var x = Convert.ToInt32(args["x"]);
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var y = Convert.ToInt32(args["y"]);
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public class FissionFunction
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{
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public string Execute(FissionContext context){
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var x = Convert.ToInt32(context.Arguments["x"]);
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var y = Convert.ToInt32(context.Arguments["y"]);
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return (x+y).ToString();
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}
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}
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}
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```
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### Run the example
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@@ -156,3 +162,37 @@ $ fission route create --method GET --url /add --function addition
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$ curl "http://$FISSION_ROUTER/add?x=30&y=12"
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42
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```
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## Developing/debugging the enviroment locally
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The easiest way to debug the environment is to open the directory in
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Visual Studio Code (VSCode) as that will setup debugger for you the
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first time.
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Remember to install the excellent extension
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"C# for Visual Studio Code(powered by OmniSharp)" to get statement completion
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The class ExecutorModule contain preprocessor directive overriding where
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the input code file should be found:
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```
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#if DEBUG
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private const string CODE_PATH = "/tmp/func.cs";
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#else
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private const string CODE_PATH = "/userfunc/user";
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#endif
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```
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So what you need to do is:
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1. Open the directory in VSCode.
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This will prompt restore of packages and query is debugger setup is needed. Accept both prompts.
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2. Press F5 to start the web server. Set breakpoints etc..
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3. Add a code file containing valid C# at /tmp/func.cs
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4. Specialize the service with curl via post
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```
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$ curl -XPOST http://localhost:8888/specialize
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```
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5. Call your function with curl
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```
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$ curl -XGET http://localhost:8888
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```
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