Golang v2 environment -- runtime and builder (#427)
v2 environment for Go; includes runtime and builder.
This commit is contained in:
@@ -1,4 +1,6 @@
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FROM golang:1.8.1
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ARG GO_VERSION=1.9.2
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FROM golang:${GO_VERSION}
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ENV GOPATH /usr
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ENV APP ${GOPATH}/src/github.com/fission/fission/environments/go
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@@ -1,5 +1,14 @@
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FROM golang:1.8.1
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ARG BUILDER_IMAGE=fission/builder
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ARG GO_VERSION=1.9.2
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FROM ${BUILDER_IMAGE}
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FROM golang:${GO_VERSION}
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COPY --from=0 /builder /builder
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ENV GOPATH /usr
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RUN go get github.com/fission/fission
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ADD build.sh /usr/local/bin/build
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Executable
+4
@@ -0,0 +1,4 @@
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#!/bin/sh
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cd ${SRC_PKG}
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go build -buildmode=plugin -i -o ${DEPLOY_PKG} .
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@@ -1,11 +0,0 @@
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#!/bin/sh
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if [ $# -eq 0 ]
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then
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echo "No arguments, building current dir"
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filename='.'
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else
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filename=$1
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fi
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docker run --rm -v $(pwd):/build -w /build fission/go-builder:1.8.1 go build -buildmode=plugin -o function.so $filename && echo "Compiled plugin: function.so. Use 'fission function create' to upload to fission."
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@@ -1,9 +1,12 @@
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package main
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import (
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"encoding/json"
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"fmt"
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"io/ioutil"
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"net/http"
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"os"
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"path/filepath"
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"plugin"
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"github.com/fission/fission/environments/go/context"
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@@ -13,14 +16,52 @@ const (
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CODE_PATH = "/userfunc/user"
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)
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type (
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FunctionLoadRequest struct {
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// FilePath is an absolute filesystem path to the
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// function. What exactly is stored here is
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// env-specific. Optional.
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FilePath string `json:"filepath"`
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// FunctionName has an environment-specific meaning;
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// usually, it defines a function within a module
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// containing multiple functions. Optional; default is
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// environment-specific.
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FunctionName string `json:"functionName"`
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// URL to expose this function at. Optional; defaults
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// to "/".
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URL string `json:"url"`
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}
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)
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var userFunc http.HandlerFunc
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func loadPlugin() http.HandlerFunc {
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p, err := plugin.Open(CODE_PATH)
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func loadPlugin(codePath, entrypoint string) http.HandlerFunc {
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// if codepath's a directory, load the file inside it
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info, err := os.Stat(codePath)
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if err != nil {
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panic(err)
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}
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sym, err := p.Lookup("Handler")
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if info.IsDir() {
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files, err := ioutil.ReadDir(codePath)
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if err != nil {
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panic(err)
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}
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if len(files) == 0 {
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panic("No files to load")
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}
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fi := files[0]
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codePath = filepath.Join(codePath, fi.Name())
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}
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fmt.Printf("loading plugin from %v\n", codePath)
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p, err := plugin.Open(codePath)
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if err != nil {
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panic(err)
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}
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sym, err := p.Lookup(entrypoint)
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if err != nil {
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panic("Entry point not found")
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}
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@@ -44,7 +85,7 @@ func loadPlugin() http.HandlerFunc {
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func specializeHandler(w http.ResponseWriter, r *http.Request) {
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if userFunc != nil {
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w.WriteHeader(400)
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w.WriteHeader(http.StatusBadRequest)
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w.Write([]byte("Not a generic container"))
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return
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}
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@@ -61,12 +102,48 @@ func specializeHandler(w http.ResponseWriter, r *http.Request) {
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}
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fmt.Println("Specializing ...")
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userFunc = loadPlugin()
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userFunc = loadPlugin(CODE_PATH, "Handler")
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fmt.Println("Done")
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}
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func specializeHandlerV2(w http.ResponseWriter, r *http.Request) {
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if userFunc != nil {
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w.WriteHeader(http.StatusBadRequest)
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w.Write([]byte("Not a generic container"))
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return
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}
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body, err := ioutil.ReadAll(r.Body)
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if err != nil {
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w.WriteHeader(http.StatusInternalServerError)
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return
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}
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var loadreq FunctionLoadRequest
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err = json.Unmarshal(body, &loadreq)
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if err != nil {
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w.WriteHeader(http.StatusBadRequest)
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return
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}
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_, err = os.Stat(loadreq.FilePath)
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if err != nil {
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if os.IsNotExist(err) {
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w.WriteHeader(http.StatusNotFound)
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w.Write([]byte(CODE_PATH + ": not found"))
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return
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} else {
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panic(err)
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}
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}
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fmt.Println("Specializing ...")
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userFunc = loadPlugin(loadreq.FilePath, loadreq.FunctionName)
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fmt.Println("Done")
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}
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func main() {
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http.HandleFunc("/specialize", specializeHandler)
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http.HandleFunc("/v2/specialize", specializeHandlerV2)
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// Generic route -- all http requests go to the user function.
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http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
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